EED 100: Entertainment Engineering and Design Seminar I

 

CATALOG DATA

Acquaints students with current trends and practices in the entertainment industry. Weekly discussions, guest speakers or presentations on current entertainment topics.

 

PREREQUISITES AND/OR COREQUISITES

Prerequisite: None

 

CREDITS-CONTACT HRS:

1 Credit

 

RELEVANT TEXTBOOK(s)

None

 

COURSE COORDINATOR

Michael Genova

 

COURSE INSTRUCTORS

Michael Genova

 

COURSE TOPICS

·         Overview of the course

·         Topics in automation

·         Topics in audio systems and effect

·         Topics in visual systems and effect

·         Topics in entertainment industry and management

·         Topics in contemporary issues in entertainment engineering

·         Topics in technical theatre

·         Topics in safety standards in entertainment engineering

 

STUDENT LEARNING OUTCOMES [University Undergraduate Learning Outcomes]

Upon completion of the course, students should be able to:

1.      Develop an understanding of the type of work an engineer working in the entertainment industry performs. (4, 5, 7, 8, 9)[1,2, 5]

2.      Identify what type of career(s) students might pursue upon graduating from the program. (7)[1, 4]

3.      Recognize the how the many different disciplines contribute to the creation of live entertainment. (4, 5, 8)[1, 4, 5]

 

COMPUTER USAGE/TOOLS

None

 

GRADING

Participation (80%), Classwork (20%)

 

STUDENT LEARNING OUTCOMES

1.   an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics

2.   an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors

3.   an ability to communicate effectively with a range of audiences

4.   an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts

5.   an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives

6.   an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions

7.   an ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

8.   an understanding of aesthetics in relation to engineering design

9.   knowledge of the processes and methods used for the creation of the arts

 

University Undergraduate Learning Outcomes

1.      Intellectual Breadth and Lifelong Learning

2.      Inquiry and Critical Thinking

3.      Communication

4.      Global/Multicultural Knowledge and Awareness

5.     Citizenship and Ethics

 

COURSE PREPARER AND DATE OF PREPARATION

Michael Genova, Wednesday, February 14, 2018