EED 100: Entertainment
Engineering and Design Seminar I
CATALOG DATA
Acquaints students with current trends and
practices in the entertainment industry. Weekly discussions, guest speakers or
presentations on current entertainment topics.
PREREQUISITES
AND/OR COREQUISITES
Prerequisite: None
RELEVANT TEXTBOOK(s)
None
COURSE COORDINATOR
Michael Genova
COURSE INSTRUCTORS
Michael Genova
COURSE TOPICS
·
Overview
of the course
·
Topics
in automation
·
Topics
in audio systems and effect
·
Topics
in visual systems and effect
·
Topics
in entertainment industry and management
·
Topics
in contemporary issues in entertainment engineering
·
Topics
in technical theatre
·
Topics
in safety standards in entertainment engineering
STUDENT
LEARNING OUTCOMES [University Undergraduate Learning Outcomes]
Upon completion of the course, students
should be able to:
1.
Develop
an understanding of the type of work an engineer working in the entertainment
industry performs. (4, 5, 7, 8, 9)[1,2, 5]
2.
Identify
what type of career(s) students might pursue upon graduating from the program.
(7)[1, 4]
3.
Recognize
the how the many different disciplines contribute to the creation of live
entertainment. (4, 5, 8)[1, 4, 5]
COMPUTER USAGE/TOOLS
None
GRADING
Participation (80%), Classwork (20%)
STUDENT LEARNING OUTCOMES
1. an ability to identify, formulate, and solve
complex engineering problems by applying principles of engineering, science,
and mathematics
2. an ability to apply engineering design to
produce solutions that meet specified needs with consideration of public
health, safety, and welfare, as well as global, cultural, social,
environmental, and economic factors
3. an ability to communicate effectively with a
range of audiences
4. an ability to recognize ethical and
professional responsibilities in engineering situations and make informed
judgments, which must consider the impact of engineering solutions in global,
economic, environmental, and societal contexts
5. an ability to function effectively on a team
whose members together provide leadership, create a collaborative and inclusive
environment, establish goals, plan tasks, and meet objectives
6. an ability to develop and conduct appropriate
experimentation, analyze and interpret data, and use
engineering judgment to draw conclusions
7. an ability to acquire and apply new knowledge
as needed, using appropriate learning strategies.
8. an understanding of aesthetics in relation to
engineering design
9. knowledge of the processes and methods used
for the creation of the arts
University Undergraduate Learning Outcomes
1. Intellectual Breadth and
Lifelong Learning
2. Inquiry and Critical Thinking
3. Communication
4. Global/Multicultural Knowledge
and Awareness
5. Citizenship and Ethics
COURSE PREPARER AND DATE OF
PREPARATION
Michael Genova, Wednesday,
February 14, 2018