EED
111 - Basic Kinetic Structures
CATALOG DATA
Provides
an overview of the many types of kinetic structures currently used in the
entertainment industry; the science of these structures; fabrication methods
using these structures; and hands-on experience working with these structures.
PREREQUISITES AND/OR COREQUISITES
Prerequisite:
Math 182. All prerequisite courses must be completed with a grade of C or
better.
Co-requisite:
EE 220D
RELEVANT TEXTBOOK(s)
Corequisites:
MATH 181
Prerequisites:
EED 110 with a grade of C or better.
COURSE COORDINATOR
Yahia Baghzouz
COURSE INSTRUCTORS
Yahia Baghzouz, R. Jacob
Baker, Yingtao Jiang, Peter Stubberud
COURSE TOPICS
·
Intro kinetic structures
·
Fabrication methods using kinetic
structures
·
Building sophisticated devices - gears,
counter weights, levers, springs, pivots, magnets, pulleys,
raceway/gutter/chase, cranks, cams, and axles
STUDENT LEARNING OUTCOMES [University
Undergraduate Learning Outcomes]
Upon
completion of the course, students should be able to:
1.
Identify and describe fundamental
prototyping processes such as cutting wood, joining, shaping, gluing, etc. (2, 9)[2]
2.
Fabricate simple kinetic components
such as gears, pulleys, springs, pendulums, cams and cranks. (2, 6, 9)[2]
3.
Demonstrate safe operation of hand,
power and machine tools. (9)[2]
4.
Analyze and critique fundamental
mechanical entertainment devices and structures. (1, 6, 9)[2]
5.
Design, build and evaluate fundamental
mechanical entertainment aparati. (1, 2, 6)[2]
6.
Engage in the collaborative process. (5)[3]
COMPUTER USAGE/TOOLS
•
Safety Glasses or Goggles - ANSI Z87.1
2010 rated
•
Tape Measure - 16’-25’ in length, 1”
wide, graduated in Feet and Inches
•
12” Combination Square
•
Utility Knife (blades will be provided)
•
6” Compass (must be lockable)
•
Protractor (6” minimum)
•
Drill Index for High-Speed Steel (1/16”
to 3/8”)
•
Pen and/or Pencil
•
Hair Ties for those with longer hair
•
Tool Box or Bag to contain these tools
•
1 Journal
GRADING
Project
#1/Photo Submission/ E-critique/Presentation/Summary (~15%), Project #2AB /Photo Submission/
E-critique/Presentation/Summary (~15%),
Project #3/Photo Submission/ E-critique/Presentation/Summary (~15%), Project
#4/Photo Submission/ E-critique/Presentation/Summary (~15%), Peer Review 1
(~4%), Peer Review 2 (~4%), Final Project/Photo Submission/ Final Summary
(~19%), In class critique participation/ Kannu Check
in (~7%), Journal (~7%)
STUDENT LEARNING OUTCOMES
1. an ability
to identify, formulate, and solve complex engineering problems by applying
principles of engineering, science, and mathematics
2. an ability
to apply engineering design to produce solutions that meet specified needs with
consideration of public health, safety, and welfare, as well as global,
cultural, social, environmental, and economic factors
3. an ability
to communicate effectively with a range of audiences
4. an ability
to recognize ethical and professional responsibilities in engineering
situations and make informed judgments, which must consider the impact of
engineering solutions in global, economic, environmental, and societal contexts
5. an ability
to function effectively on a team whose members together provide leadership,
create a collaborative and inclusive environment, establish goals, plan tasks,
and meet objectives
6. an ability
to develop and conduct appropriate experimentation, analyze and interpret data,
and use engineering judgment to draw conclusions
7. an ability
to acquire and apply new knowledge as needed, using appropriate learning
strategies.
8. an
understanding of aesthetics in relation to engineering design
9. knowledge
of the processes and methods used for the creation of the arts
University Undergraduate Learning Outcomes
1. Intellectual Breadth and
Lifelong Learning
2. Inquiry and Critical Thinking
3. Communication
4. Global/Multicultural Knowledge
and Awareness
5. Citizenship and Ethics
COURSE PREPARER AND DATE OF
PREPARATION
Michael Genova, Wednesday, February 14, 2018