EED 220 - Design for Live Entertainment

 

CATALOG DATA

Introduction to the aesthetic principles of entertainment design. Study and practice of design for live entertainment through controlled use of color, line, mass, space, and light.

 

PREREQUISITES AND/OR COREQUISITES

Prerequisites: EED 200 and EED 210. All prerequisites must be completed with a grade of C or better.

 

CREDITS-CONTACT HRS:

3 Credits

 

RELEVANT TEXTBOOK(s)

None

 

COURSE COORDINATOR

Michael Genova

 

COURSE INSTRUCTORS

Michael Genova

 

COURSE TOPICS

·         Stages of the design cycle

·         Design alternatives and selections

·         Understanding of workflow

·         Understanding of project priorities

·         Technical documentation

·         Design requirements and alalysis

 

STUDENT LEARNING OUTCOMES [University Undergraduate Learning Outcomes]

Upon completion of the course, students should be able to:

1.      The student will be able to identify and describe the stages of the design cycle. (1, 2)[2]

2.      The student will be able to compare design images and identify aspects within the images that are signature markers for a chosen concept. (1, 6, 7)[2]

3.      The student will discuss and defend design choices based on research, resources, and documentation. (6, 7, 9)[2]

4.      The student will be able to generate documentation that demonstrates an understanding of workflow and project priorities. (3)[3]

5.      The student will be able to identify potential impediments in the build process and formulate a plan to mitigate the effects. (7, 9)[2. 4]

 

COMPUTER USAGE/TOOLS

·   CanaKit Raspberry Pi Complete Starter Kit

·   Journaling Notebook

·   Two 8GB USB Flash drives

·   Multimeter

 

GRADING

#1 Kannu Check - in (5%), #2 Research Image submission (5%), Design (Sketch) Presentation (15%), Progress Submission/ Response/ Report  #1 10%), Progress Submission/ Response/ Report #2 (10%), Progress Submission/ Response/ Report #3 (10%), Progress Submission/ Response/ Report #4 (10%), Final Presentation/ Submission (25%), Journal (sketches, budget, labor estimates and tracking) (10%)

 

STUDENT LEARNING OUTCOMES

1.   an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics

2.   an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors

3.   an ability to communicate effectively with a range of audiences

4.   an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts

5.   an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives

6.   an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions

7.   an ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

8.   an understanding of aesthetics in relation to engineering design

9.   knowledge of the processes and methods used for the creation of the arts

 

University Undergraduate Learning Outcomes

1.      Intellectual Breadth and Lifelong Learning

2.      Inquiry and Critical Thinking

3.      Communication

4.      Global/Multicultural Knowledge and Awareness

5.     Citizenship and Ethics

 

COURSE PREPARER AND DATE OF PREPARATION

Michael Genova, Wednesday, February 14, 2018