EED 220 - Design for
Live Entertainment
CATALOG DATA
Introduction to the aesthetic principles
of entertainment design. Study and practice of design for live entertainment
through controlled use of color, line, mass, space, and light.
PREREQUISITES
AND/OR COREQUISITES
Prerequisites: EED
200 and EED 210. All prerequisites must be completed
with a grade of C or better.
RELEVANT TEXTBOOK(s)
None
COURSE COORDINATOR
Michael Genova
COURSE INSTRUCTORS
Michael Genova
COURSE TOPICS
·
Stages
of the design cycle
·
Design
alternatives and selections
·
Understanding
of workflow
·
Understanding
of project priorities
·
Technical
documentation
·
Design
requirements and alalysis
STUDENT
LEARNING OUTCOMES [University Undergraduate Learning Outcomes]
Upon completion of the course, students
should be able to:
1.
The
student will be able to identify and describe the stages of the design cycle. (1,
2)[2]
2.
The
student will be able to compare design images and identify aspects within the
images that are signature markers for a chosen concept. (1, 6, 7)[2]
3.
The
student will discuss and defend design choices based on research, resources,
and documentation. (6, 7, 9)[2]
4.
The
student will be able to generate documentation that demonstrates an
understanding of workflow and project priorities. (3)[3]
5.
The
student will be able to identify potential impediments in the build process and
formulate a plan to mitigate the effects. (7, 9)[2. 4]
COMPUTER USAGE/TOOLS
· CanaKit Raspberry Pi
Complete Starter Kit
· Journaling
Notebook
· Two 8GB USB Flash drives
· Multimeter
GRADING
#1 Kannu Check -
in (5%), #2 Research Image submission (5%), Design (Sketch) Presentation (15%),
Progress Submission/ Response/ Report #1
10%), Progress Submission/ Response/ Report #2 (10%), Progress Submission/
Response/ Report #3 (10%), Progress Submission/ Response/ Report #4 (10%),
Final Presentation/ Submission (25%), Journal (sketches, budget, labor
estimates and tracking) (10%)
STUDENT LEARNING OUTCOMES
1. an ability to identify, formulate, and solve
complex engineering problems by applying principles of engineering, science,
and mathematics
2. an ability to apply engineering design to
produce solutions that meet specified needs with consideration of public
health, safety, and welfare, as well as global, cultural, social,
environmental, and economic factors
3. an ability to communicate effectively with a
range of audiences
4. an ability to recognize ethical and
professional responsibilities in engineering situations and make informed
judgments, which must consider the impact of engineering solutions in global,
economic, environmental, and societal contexts
5. an ability to function effectively on a team
whose members together provide leadership, create a collaborative and inclusive
environment, establish goals, plan tasks, and meet objectives
6. an ability to develop and conduct appropriate
experimentation, analyze and interpret data, and use
engineering judgment to draw conclusions
7. an ability to acquire and apply new knowledge
as needed, using appropriate learning strategies.
8. an understanding of aesthetics in relation to
engineering design
9. knowledge of the processes and methods used
for the creation of the arts
University Undergraduate Learning Outcomes
1. Intellectual Breadth and
Lifelong Learning
2. Inquiry and Critical Thinking
3. Communication
4. Global/Multicultural Knowledge
and Awareness
5. Citizenship and Ethics
COURSE PREPARER AND DATE OF PREPARATION
Michael Genova,
Wednesday, February 14, 2018