EED310 Product Design I

 

CATALOG DATA

Students will learn to synthesize technology and aesthetics in the service of the entertainment industry. Emphasis is placed on conceptual thinking, creativity, risk-taking, non-fad-driven aesthetic appropriateness, personal motivation, networking, and interdisciplinary flexibility and co-operation.

 

PREREQUISITES AND/OR COREQUISITES

Prerequisites: EED 220 with a grade of C or better.

 

CREDITS-CONTACT HRS:

3 Credits

 

RELEVANT TEXTBOOK(s)

The Mechanical Design Process, by David G. Ullman 4th  Edition, 2009, McGraw-Hill.

COURSE COORDINATOR

Si Jung Kim

 

COURSE INSTRUCTORS

Si Jung Kim

 

COURSE TOPICS

·   Overview of the Design Process

·   Designers and Design Teams

·   Concept Generation

·   Requirements Gathering

·   Concept Evaluation and Selection

·   Product Generation

·   Prototyping

·   Cognition and Human Abilities

·   User Testing & Evaluation

·   Product Evaluation

 

STUDENT LEARNING OUTCOMES [University Undergraduate Learning Outcomes]

Upon completion of the course, students should be able to:

1.      Understanding the stakeholders and requirements (1, 2, 4, 9) [1, 2, 5]

2.      Understanding the processes in designing interactive products (1, 2, 6, 9)[2]

3.      Understanding the usability design process (1, 6, 9) [2]

 

COMPUTER USAGE/TOOLS

None

 

GRADING

Participation (20%), Classwork (30%), Final Exam (30%), Peer Evaluation (20%)

 

STUDENT LEARNING OUTCOMES

1.   an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics

2.   an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors

3.   an ability to communicate effectively with a range of audiences

4.   an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts

5.   an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives

6.   an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions

7.   an ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

8.   an understanding of aesthetics in relation to engineering design

9.   knowledge of the processes and methods used for the creation of the arts

 

University Undergraduate Learning Outcomes

1.      Intellectual Breadth and Lifelong Learning

2.      Inquiry and Critical Thinking

3.      Communication

4.      Global/Multicultural Knowledge and Awareness

5.     Citizenship and Ethics

 

COURSE PREPARER AND DATE OF PREPARATION

Si Jung Kim, Tuesday, October 2, 2018