EED310 Product Design I
CATALOG DATA
Students will learn to synthesize
technology and aesthetics in the service of the entertainment industry.
Emphasis is placed on conceptual thinking, creativity, risk-taking,
non-fad-driven aesthetic appropriateness, personal motivation, networking, and
interdisciplinary flexibility and co-operation.
PREREQUISITES
AND/OR COREQUISITES
Prerequisites: EED
220 with a grade of C or better.
RELEVANT TEXTBOOK(s)
The Mechanical Design Process, by
David G. Ullman 4th Edition,
2009, McGraw-Hill.
COURSE COORDINATOR
Si Jung Kim
COURSE INSTRUCTORS
Si Jung Kim
COURSE TOPICS
· Overview of the
Design Process
· Designers and
Design Teams
· Concept Generation
· Requirements
Gathering
· Concept Evaluation
and Selection
· Product Generation
· Prototyping
· Cognition and
Human Abilities
· User Testing &
Evaluation
· Product Evaluation
STUDENT
LEARNING OUTCOMES [University Undergraduate Learning Outcomes]
Upon completion of the course, students
should be able to:
1.
Understanding
the stakeholders and requirements (1, 2, 4, 9) [1, 2, 5]
2.
Understanding
the processes in designing interactive products (1, 2, 6, 9)[2]
3.
Understanding
the usability design process (1, 6, 9) [2]
None
GRADING
Participation (20%),
Classwork (30%), Final Exam (30%), Peer Evaluation (20%)
STUDENT
LEARNING OUTCOMES
1. an ability to identify, formulate, and solve
complex engineering problems by applying principles of engineering, science,
and mathematics
2. an ability to apply engineering design to
produce solutions that meet specified needs with consideration of public health,
safety, and welfare, as well as global, cultural, social, environmental, and
economic factors
3. an ability to communicate effectively with a
range of audiences
4. an ability to recognize ethical and
professional responsibilities in engineering situations and make informed
judgments, which must consider the impact of engineering solutions in global,
economic, environmental, and societal contexts
5. an ability to function effectively on a team
whose members together provide leadership, create a collaborative and inclusive
environment, establish goals, plan tasks, and meet objectives
6. an ability to develop and conduct appropriate
experimentation, analyze and interpret data, and use
engineering judgment to draw conclusions
7. an ability to acquire and apply new knowledge
as needed, using appropriate learning strategies.
8. an understanding of aesthetics in relation to
engineering design
9. knowledge of the processes and methods used
for the creation of the arts
University
Undergraduate Learning Outcomes
1. Intellectual Breadth and
Lifelong Learning
2.
Inquiry and Critical Thinking
3.
Communication
4.
Global/Multicultural Knowledge and Awareness
5. Citizenship and Ethics
COURSE
PREPARER AND DATE OF PREPARATION
Si Jung Kim, Tuesday, October 2, 2018