EED 330 -
Programmable Systems for the Entertainment Industry
CATALOG DATA
Investigation of programmable logic
systems in the entertainment industry with emphasis on current industry
practices.
PREREQUISITES
AND/OR COREQUISITES
Prerequisites: EED
220 with a grade of C or better
RELEVANT TEXTBOOK(s)
None
COURSE COORDINATOR
Michael Genova
COURSE INSTRUCTORS
Michael Genova
COURSE TOPICS
·
Components
of a programmable system
·
Programming
languages
·
Automation
system
·
Automated
system operation
·
Programming
automated effect
·
Troubleshooting
programmable systems
STUDENT
LEARNING OUTCOMES [University Undergraduate Learning Outcomes]
Upon completion of the course, students
should be able to:
1.
The
student will be able to identify the components of a programmable system. (1, 2)[2]
2.
The
student will be able to interpret and summarize what a program will do, in a
variety of different programming languages. (1, 2, 6)[2]
3.
The
student will be able to analyze how an automated system is constructed and make
suggestions to revise the system for safer operation. (2, 6, 7, 9)[2]
4.
The
student will be able to alter a programmable system to produce a different
effect. (9)[2]
5.
The
student will apply knowledge of and demonstrate safe working practices when
working with automated machinery. (9)[2]
6.
The
student will be able to design and program an automated effect. (2, 9)[2]
7.
The
student will be able to demonstrate the ability to troubleshoot a programmable
system and determine the optimal way to make the system operable. (2, 6, 9)[2]
COMPUTER USAGE/TOOLS
None
GRADING
Participation (80%), Classwork (20%)
STUDENT LEARNING OUTCOMES
1. an ability to identify, formulate, and solve
complex engineering problems by applying principles of engineering, science,
and mathematics
2. an ability to apply engineering design to
produce solutions that meet specified needs with consideration of public
health, safety, and welfare, as well as global, cultural, social,
environmental, and economic factors
3. an ability to communicate effectively with a
range of audiences
4. an ability to recognize ethical and
professional responsibilities in engineering situations and make informed
judgments, which must consider the impact of engineering solutions in global,
economic, environmental, and societal contexts
5. an ability to function effectively on a team
whose members together provide leadership, create a collaborative and inclusive
environment, establish goals, plan tasks, and meet objectives
6. an ability to develop and conduct appropriate
experimentation, analyze and interpret data, and use
engineering judgment to draw conclusions
7. an ability to acquire and apply new knowledge
as needed, using appropriate learning strategies.
8. an understanding of aesthetics in relation to
engineering design
9. knowledge of the processes and methods used
for the creation of the arts
University Undergraduate Learning Outcomes
1. Intellectual Breadth and
Lifelong Learning
2. Inquiry and Critical Thinking
3. Communication
4. Global/Multicultural Knowledge
and Awareness
5. Citizenship and Ethics
COURSE PREPARER AND DATE OF
PREPARATION
Michael Genova,
Wednesday, February 14, 2018