EED 330 - Programmable Systems for the Entertainment Industry

 

CATALOG DATA

Investigation of programmable logic systems in the entertainment industry with emphasis on current industry practices.

 

PREREQUISITES AND/OR COREQUISITES

Prerequisites: EED 220 with a grade of C or better

 

CREDITS-CONTACT HRS:

3 Credits

 

RELEVANT TEXTBOOK(s)

None

 

COURSE COORDINATOR

Michael Genova

 

COURSE INSTRUCTORS

Michael Genova

 

COURSE TOPICS

·         Components of a programmable system

·         Programming languages

·         Automation system

·         Automated system operation

·         Programming automated effect

·         Troubleshooting programmable systems 

 

STUDENT LEARNING OUTCOMES [University Undergraduate Learning Outcomes]

Upon completion of the course, students should be able to:

1.      The student will be able to identify the components of a programmable system. (1, 2)[2]

2.      The student will be able to interpret and summarize what a program will do, in a variety of different programming languages. (1, 2, 6)[2]

3.      The student will be able to analyze how an automated system is constructed and make suggestions to revise the system for safer operation. (2, 6, 7, 9)[2]

4.      The student will be able to alter a programmable system to produce a different effect. (9)[2]

5.      The student will apply knowledge of and demonstrate safe working practices when working with automated machinery. (9)[2]

6.      The student will be able to design and program an automated effect. (2, 9)[2]

7.      The student will be able to demonstrate the ability to troubleshoot a programmable system and determine the optimal way to make the system operable. (2, 6, 9)[2]

 

COMPUTER USAGE/TOOLS

None

 

GRADING

Participation (80%), Classwork (20%)

 

STUDENT LEARNING OUTCOMES

1.   an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics

2.   an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors

3.   an ability to communicate effectively with a range of audiences

4.   an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts

5.   an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives

6.   an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions

7.   an ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

8.   an understanding of aesthetics in relation to engineering design

9.   knowledge of the processes and methods used for the creation of the arts

 

University Undergraduate Learning Outcomes

1.      Intellectual Breadth and Lifelong Learning

2.      Inquiry and Critical Thinking

3.      Communication

4.      Global/Multicultural Knowledge and Awareness

5.     Citizenship and Ethics

 

COURSE PREPARER AND DATE OF PREPARATION

Michael Genova, Wednesday, February 14, 2018