EED 442 - Animatronics Techniques

 

CATALOG DATA

Automata and Robots support humans and can and interact with them. Introduces the technologies that enable computer-driven stagecraft, concepts of feedback control, robot control, and the computer technologies (hardware and software) to coordinate and automate sequences of events.

 

PREREQUISITES AND/OR COREQUISITES

Prerequisites: EED 220 with a grade of C or better

 

CREDITS-CONTACT HRS:

3 Credits

 

RELEVANT TEXTBOOK(s)

None

 

COURSE COORDINATOR

Michael Genova

 

COURSE INSTRUCTORS

Michael Genova, Si Jung Kim

 

COURSE TOPICS

       Introduction, History of Animatronics and Automata Starting with electrics, servos, and Arduino

       Building an electric puppet test rig

       Enter the Eyeball

       Sound and sound editing

       Computer Control: VSA

       Sound and Movement Work

       Paper Craft Faces, Eyebrows: The

       Most Bang for Your Buck

       Introducing Fritz, Final Project

       Discussion, S-O-C-K-S, Portfolio Page

 

STUDENT LEARNING OUTCOMES [UNIVERSITY UNDERGRADUATE LEARNING OUTCOMES]

Upon completion of the course, students should be able to:

1.      Students will demonstrate safe operating procedures when working with automated and electronic devices. (9)[2]

2.      Students will be able to construct an animatronic display using computerized control and electromechanical assemblies. (1, 2, 6)[2]

3.      Students will be able to create an animatronic test station using servos and open source programmable systems. (1, 2, 6)[2]

4.      Through the imitation of human facial features, the student will be able to create an animatronic display that conveys four distinct emotions. (1, 2, 6)[2]

 

COMPUTER USAGE/TOOLS

None

 

GRADING

Arduino Test Rig         (7.5%), 2 Axis Animatronic Eyeball (7.5%), Audacity Lab (5%), Midterm Project: Paper Craft (20%), Final Presentation (30%), Peer evaluation (5%), Portfolio Page (15%), Class Participation (10%)

 

STUDENT LEARNING OUTCOMES

1.   an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics

2.   an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors

3.   an ability to communicate effectively with a range of audiences

4.   an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts

5.   an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives

6.   an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions

7.   an ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

8.   an understanding of aesthetics in relation to engineering design

9.   knowledge of the processes and methods used for the creation of the arts

 

UNIVERSITY UNDERGRADUATE LEARNING OUTCOMES

  1. Intellectual Breadth and Lifelong Learning
  2. Inquiry and Critical Thinking
  3. Communication
  4. Global/Multicultural Knowledge and Awareness
  5. Citizenship and Ethics

 

COURSE PREPARER AND DATE OF PREPARATION

Michael Genova, Wednesday, February 14, 2018