EED 442 -
Animatronics Techniques
CATALOG
DATA
Automata and Robots support humans and can and interact with
them. Introduces the technologies that enable computer-driven stagecraft,
concepts of feedback control, robot control, and the computer technologies
(hardware and software) to coordinate and automate sequences of events.
PREREQUISITES AND/OR COREQUISITES
Prerequisites: EED 220 with a
grade of C or better
RELEVANT
TEXTBOOK(s)
None
COURSE
COORDINATOR
Michael Genova
COURSE
INSTRUCTORS
Michael Genova, Si Jung
Kim
COURSE
TOPICS
●
Introduction, History of
Animatronics and Automata Starting with electrics, servos, and Arduino
●
Building an electric
puppet test rig
●
Enter the Eyeball
●
Sound and sound editing
●
Computer Control: VSA
●
Sound and Movement Work
●
Paper Craft Faces,
Eyebrows: The
●
Most Bang for Your Buck
●
Introducing Fritz, Final
Project
●
Discussion, S-O-C-K-S,
Portfolio Page
STUDENT LEARNING OUTCOMES
[UNIVERSITY UNDERGRADUATE LEARNING OUTCOMES]
Upon completion of the course, students should be able to:
1.
Students will demonstrate safe
operating procedures when working with automated and electronic devices. (9)[2]
2.
Students will be able to construct
an animatronic display using computerized control and electromechanical
assemblies. (1, 2, 6)[2]
3.
Students will be able to create an
animatronic test station using servos and open source programmable systems. (1,
2, 6)[2]
4.
Through the imitation of human
facial features, the student will be able to create an animatronic display that
conveys four distinct emotions. (1, 2, 6)[2]
None
GRADING
Arduino Test Rig
(7.5%), 2 Axis Animatronic Eyeball (7.5%), Audacity Lab (5%), Midterm Project:
Paper Craft (20%), Final Presentation
(30%), Peer evaluation (5%), Portfolio Page (15%),
Class Participation (10%)
STUDENT
LEARNING OUTCOMES
1. an
ability to identify, formulate, and solve complex engineering problems by
applying principles of engineering, science, and mathematics
2. an
ability to apply engineering design to produce solutions that meet specified
needs with consideration of public health, safety, and welfare, as well as
global, cultural, social, environmental, and economic factors
3. an
ability to communicate effectively with a range of audiences
4. an
ability to recognize ethical and professional responsibilities in engineering
situations and make informed judgments, which must consider the impact of
engineering solutions in global, economic, environmental, and societal contexts
5. an
ability to function effectively on a team whose members together provide
leadership, create a collaborative and inclusive environment, establish goals,
plan tasks, and meet objectives
6. an
ability to develop and conduct appropriate experimentation, analyze
and interpret data, and use engineering judgment to draw conclusions
7. an
ability to acquire and apply new knowledge as needed, using appropriate
learning strategies.
8. an
understanding of aesthetics in relation to engineering design
9. knowledge
of the processes and methods used for the creation of the arts
UNIVERSITY UNDERGRADUATE LEARNING OUTCOMES
COURSE
PREPARER AND DATE OF PREPARATION
Michael
Genova, Wednesday, February 14, 2018