EED 497 - Senior Design I

 

CATALOG DATA

The first of two capstone design courses for Entertainment Engineering students. Students will begin a major design experience that uses knowledge and skills from prior courses and incorporates appropriate engineering standards and multiple realistic constraints. Students will begin the design process including research, conceptualization, feasibility assessment, and establishing design requirements.

 

PREREQUISITES AND/OR COREQUISITES

Corequisites: EED 400.

Prerequisites: EED 300 with a grade of C or better and consent of faculty advisor.

 

CREDITS-CONTACT HRS:

1 Credit

 

RELEVANT TEXTBOOK(s)

None

 

COURSE COORDINATOR

Michael Genova

 

COURSE INSTRUCTORS

Michael Genova, Si Jung Kim

 

COURSE TOPICS

·         Definition of the problem

·         Problem statement-what this design is intended to accomplish

·         Requirements and design specifications

·         Clearly outline the overall function that needs to be accomplished

·         Recognition of the needs for the project.

·         Gathering of information

·         Design conceptualizations

·         Project timeline

 

STUDENT LEARNING OUTCOMES [University Undergraduate Learning Outcomes]

Upon completion of the course, students should be able to:

1.      The EED 497 students will apply the engineering design process to define a problem related to the entertainment industry. (1, 2, 5, 9)[2]

2.      The students will research the problem and similar engineered solutions to identify potential solutions or improvements. (1, 6, 9)[1, 2]

3.      The students with summarize and evaluate their findings to invent an engineered solution. (2)[2]

4.      The students will create the necessary documentation that details the time and materials required for their project in preparation of EED 498. (2)[3]

 

COMPUTER USAGE/TOOLS

None

 

GRADING

Project Proposal  (10%), Design Sketch/ Conceptual Prototyping/ 3D Modeling(20%), Midterm Presentation (20%), Survey, Feasibility Testing, and Analysis (20%), Poster and Media Production (10%), Final Presentation (20%)

 

STUDENT LEARNING OUTCOMES

1.   an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics

2.   an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors

3.   an ability to communicate effectively with a range of audiences

4.   an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts

5.   an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives

6.   an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions

7.   an ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

8.   an understanding of aesthetics in relation to engineering design

9.   knowledge of the processes and methods used for the creation of the arts

 

University Undergraduate Learning Outcomes

1.      Intellectual Breadth and Lifelong Learning

2.      Inquiry and Critical Thinking

3.      Communication

4.      Global/Multicultural Knowledge and Awareness

5.     Citizenship and Ethics

 

COURSE PREPARER AND DATE OF PREPARATION

Michael Genova, Wednesday, February 14, 2018