EED 498 - Senior Design II

 

CATALOG DATA

The second of two capstone design courses for Entertainment Engineering students. Students complete the major design experience that began in EED 497. Students will complete the design process including completing a preliminary design and establishing design requirements, and analyzing, producing, testing and presenting the design.

PREREQUISITES AND/OR COREQUISITES

Prerequisites: EED 497 with a grade of C or better.

 

CREDITS-CONTACT HRS:

2 Credits

 

RELEVANT TEXTBOOK(s)

None

 

COURSE COORDINATOR

Michael Genova

 

COURSE INSTRUCTORS

Michael Genova, Si Jung Kim

 

COURSE TOPICS

·         Project management

·         Prototyping

·         Scientific poster design and preparation

·         Project documentation and report

·         Project timeline

 

STUDENT LEARNING OUTCOMES [University Undergraduate Learning Outcomes]

Upon completion of the course, students should be able to:

 

1.  An ability to apply knowledge of mathematics, science, and engineering. (1, 2, 5, 9)[2]

2.  An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability. (1, 2, 5, 6, 8, 9)[2]

3.  An ability to function as part of a team. (5)[3]

4.  An ability to identify, formulate, and solve engineering problems. (1)[2]

5.  An ability to communicate effectively (3)[3]

6.  The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context (8)[1, 4]

7.  A knowledge of contemporary issues (7)[2, 4]

8.  An ability to use techniques, skills, and modern engineering tools necessary for engineering practice. (1, 2)[2]

 

COMPUTER USAGE/TOOLS

None

 

GRADING

Class Participation (20%), Project Progress Review Mid Term (10%), Project Progress Review 2nd Mid Term         (10%), Project Exhibition (SD Day) (20%), Project Poster (20%), Final Project Report (20%)

 

STUDENT LEARNING OUTCOMES

1.   an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics

2.   an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors

3.   an ability to communicate effectively with a range of audiences

4.   an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts

5.   an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives

6.   an ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions

7.   an ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

8.   an understanding of aesthetics in relation to engineering design

9.   knowledge of the processes and methods used for the creation of the arts

 

University Undergraduate Learning Outcomes

1.      Intellectual Breadth and Lifelong Learning

2.      Inquiry and Critical Thinking

3.      Communication

4.      Global/Multicultural Knowledge and Awareness

5.     Citizenship and Ethics

 

COURSE PREPARER AND DATE OF PREPARATION

Michael Genova, Wednesday, February 14, 2018