EED 498 - Senior
Design II
CATALOG DATA
The second of two capstone design courses for
Entertainment Engineering students. Students complete the major design
experience that began in EED 497. Students will
complete the design process including completing a preliminary design and
establishing design requirements, and analyzing, producing, testing
and presenting the design.
PREREQUISITES
AND/OR COREQUISITES
Prerequisites: EED
497 with a grade of C or better.
RELEVANT TEXTBOOK(s)
None
COURSE COORDINATOR
Michael Genova
COURSE INSTRUCTORS
Michael Genova, Si Jung
Kim
COURSE TOPICS
·
Project
management
·
Prototyping
·
Scientific
poster design and preparation
·
Project
documentation and report
·
Project
timeline
STUDENT
LEARNING OUTCOMES [University Undergraduate Learning Outcomes]
Upon completion of the course, students
should be able to:
1. An ability to apply knowledge of mathematics,
science, and engineering. (1, 2, 5, 9)[2]
2. An ability to design a system, component, or
process to meet desired needs within realistic constraints such as economic,
environmental, social, political, ethical, health and safety,
manufacturability, and sustainability. (1, 2, 5, 6, 8, 9)[2]
3. An ability to function as part of a team. (5)[3]
4. An ability to identify, formulate, and solve
engineering problems. (1)[2]
5. An ability to communicate effectively (3)[3]
6. The broad education necessary to understand
the impact of engineering solutions in a global, economic, environmental, and
societal context (8)[1, 4]
7. A knowledge of contemporary issues (7)[2, 4]
8. An ability to use techniques, skills, and
modern engineering tools necessary for engineering practice. (1, 2)[2]
COMPUTER USAGE/TOOLS
None
GRADING
Class Participation (20%), Project
Progress Review Mid Term (10%), Project Progress Review 2nd Mid Term (10%), Project Exhibition (SD Day)
(20%), Project Poster (20%), Final Project
Report (20%)
STUDENT LEARNING OUTCOMES
1. an ability to identify, formulate, and solve
complex engineering problems by applying principles of engineering, science,
and mathematics
2. an ability to apply engineering design to
produce solutions that meet specified needs with consideration of public
health, safety, and welfare, as well as global, cultural, social,
environmental, and economic factors
3. an ability to communicate effectively with a
range of audiences
4. an ability to recognize ethical and
professional responsibilities in engineering situations and make informed
judgments, which must consider the impact of engineering solutions in global,
economic, environmental, and societal contexts
5. an ability to function effectively on a team
whose members together provide leadership, create a collaborative and inclusive
environment, establish goals, plan tasks, and meet objectives
6. an ability to develop and conduct appropriate
experimentation, analyze and interpret data, and use
engineering judgment to draw conclusions
7. an ability to acquire and apply new knowledge
as needed, using appropriate learning strategies.
8. an understanding of aesthetics in relation to
engineering design
9. knowledge of the processes and methods used
for the creation of the arts
University Undergraduate Learning Outcomes
1. Intellectual Breadth and
Lifelong Learning
2. Inquiry and Critical Thinking
3. Communication
4. Global/Multicultural Knowledge
and Awareness
5. Citizenship and Ethics
COURSE PREPARER AND DATE OF
PREPARATION
Michael Genova,
Wednesday, February 14, 2018